


NPCs will sometimes (based on chance) audibly react when in hopeless situation (panicking, begging, cursing, etc.).Then they go through different stages of dying, each with its own randomized behavior. When NPC's health decreases below a certain threshold, they fall over and don't get back up.NPCs will react to where they are being shot (leg shots will make them stumble when trying to run, hand shots will disarm them, torso shots will stagger them, etc.).This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched. that was the idea, at least 🙂Īlmost every feature can be enabled, disabled or tweaked in the ini (more information further down the page), so this is not only a mod, but also enables you to create your own experience. Here is a quick overview of the most important features:įirst off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does. "Friendly Fire" currently only works for the Dutch Van Der Linde gang. F2 - Toggling "Friendly Fire" on/off (is disabled by default).If "Longer Bleedouts Mode" is activated, NPCs will take longer to bleed out (more realistic, but also hindering during some missions). Per default this mod makes NPCs in "Dying States" bleed out within a maximum of 25 seconds (to not interfere with spawning waves of enemies during missions, which are only triggered when the first wave is dealt with). F7 - Toggling "Longer Bleedouts Mode" on/off (is disabled by default).If "Kill Wounded Mode" is activated, NPCs will die instead of entering the "Dying States". This mod adds a feature called "Dying States" which makes NPCs go down when injured and still stay alive for some time (until they bleed out). F8 - Toggling "Kill Wounded Mode" on/off (is disabled by default).F9 - Toggling the mod on/off (the mod is enabled by default).These are the standard keys, they can be modified via the ini file (as can everything else this mod adds to the game): You will find NPCs stumbling when trying to run with hurt legs, getting the wind knocked out of them when getting shot, squirming on the ground when fatally injured, moaning in pools of their own blood until they meet their end, clutching their wounds and stumbling around when hit, etc. This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game.

When reporting performance issues, please post your system specs if you can! Cheat room skyrim command.This mod is a teamwork of and beta version of Ped Damage Overhaul 2.0 has been released! It contains new features and major adjustments (described in the changelog), so we'd appreciate your feedback on any bugs and performance issues you encounter.
